Sunday, January 16, 2011

Gaming in the Classroom

A month ago I was told I had $2000 to spend buying new technology for my classroom.  I immediately thought, well I would love to have some flip camera's so that we can make more movies, and a couple iTouches would be great also for center work.  I was very excited to get some new things in my classroom, but was also looking for an idea that is different. 
A teacher down the hall came to me and shared her idea, she wanted to get a Wii.  She went to a session about gaming in the classroom during ICE last year, and she wanted to see what she could do with it in her classroom.  She also has a theory that video games can help bring up Math test scores.  So we were told to start collecting data and they would buy her a Wii. 
She looked at this as a challenge and I was right on board ready to help her with any research she might need.  I found this curriculum map done by someone and posted on the web https://spreadsheets.google.com/a/brookwood167.org/lv?key=tv_XLTCAQzrwR1MpaXZbsyw&type=view&gid=0&f=true&sortcolid=-1&sortasc=true&rowsperpage=250.  
So this week I am being observed in Math, and we are learning about graphing and data analysis.  So it looks like a perfect time to try out some of these lessons.  I would love to hear people's thoughts on gaming in the classroom, even if it is negative.   Wish me luck with this observation!

1 comment:

  1. I can not believe how much you are able to do on the WII system in a classroom or even at home for that matter. That is something that everyone should know about. Great site to share, thank you!

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